Can you just play ojamagic




















Anybody knows what happens to him if you use, let's say, Rush Recklessly on it and activate Necrovalley afterwards? Image proxies on the Konami blog do not reflect cards that exist, and they are subject to change at any time. Judges do not answer questions on unreleased cards, nor should they answer questions on hypothetical cards or scenarios.

Hypothetical in this context meaning cannot be reproduced in the actual game. The effect of Galaxy Queen's Light isn't on the field when Scripture resolves; it has long resolved. Are you familiar with how they work regarding cards later having their effects negated or becoming unaffected by card effects?

It's just that the wording of Scripture and Heretic of "negates all other card effects on the field", as opposed to, let's say, "negate the effects of all other cards on the field" made me wonder if it is more unique since, in a way, a lingering effect could be seen as a card effect left on the field.

Not exactly the same case, but IIRC Lose 1 Turn had to be erratad because of a conflict like this: it was negating the effects of monsters that were Special Summoned, but not on the field anymore. I'm just gonna assume somebody is asking about certain interactions because even if they card is not released in cardboard it sure is being played online.

If it's possible to help them with an interaction they had at the time, regardless if it's going to work the same once the card is out I'm going to answer the question lol. As a judge I always thought that line of thought is retarded, because it is. If the card text changes then so does my ruling. It now clearly works like Skill Drain.

Veiler negates the monster's effects on the field. If the monster activates its effect on the field, but leaves the field before the effect resolves, the effect still gets negated because the effect is on the field.

Decree negates Trap effects on the field. If a Trap Card activates its effect on the field, but leaves the field before the effect resolves, the effect still gets negated because the effect is on the field.

Skill Drain negates the effects of monsters while those monsters are face-up on the field. If a monster activates its effect on the field, and leaves the field before the effect resolves, the effect doesn't get negated because the monster isn't face-up on the field.

There is no such thing as a "lingering effect". This is a non-issue when you should be teaching mechanics rather than specific card interactions in the first place. Every hypothetical scenario that you can draw a correct conclusion from has associated mechanics that can be taught so that a player can come to the same conclusion on their own and use that knowledge to solve other similar interactions.

You should be familiar with how often a player asks a question about a scenario, for you to tell them the answer, and for them to come back minutes later to ask you about the same scenario, only with different cards? Knowing how to ask a good question is a skill.

If a player doesn't ask a good question, you can lead them to a question that better tackles the mechanic that they're really asking about.

You can give them information about the mechanic they're really asking about without addressing their misdirected question at all. Cards not existing didn't stop me from tackling the core mechanics at hand regarding effects activated in the hand, Skill Drain, and negation. And if you can't draw a conclusion that you know to be correct from a hypothetical scenario, perhaps because unprecedented mechanics are involved, you shouldn't be answering it.

If you can guess at how a hypothetical card would work "from its text," you are applying knowledge about mechanics that can be taught. In that case, teach those mechanics, not the hypothetical scenario involving a hypothetical card.

You should be doing that anyway. User Info: Xigbar User Info: pikapika When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.

So you cannot miss the timing basically. The people you played against were idiots. User Info: FredCat And it only work if all copies of "Ojama" are in the Deck. If you only have 1 or 2 out of 3 In case, Yellow and Black , you can't resolving the effect of "Ojamagic".

In other word, "Ojamagic" has same condition as "Fabled" monsters, they can be work on the discarding for Cost. American Sign Language is my primary language. Insult, berated and taunted other lowed your renowned civilian statue from into the bad people. I am well aware of the "If you can't add all three, you can't add any" rule, but thanks anyways. But yeah, I told them that Ojamagic can't miss the timing, but they didn't believe me. Anyone else care to confirm this?

Ojamagic effect activation is "Triggering-Like". Similar to all Monarch effects as they all are Triggering Effects. User Info: GX Xigbar posted User Info: WaryurZZ. Posted September 10, Can I play this card from my hand to use it's effect? Share this post Link to post Share on other sites. Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community.

Register a new account. Sign in Already have an account? Sign In Now. Beelze the Diabolic Dragon is your other heavy-hitting Synchro, and even though it requires an Ojama Knight that you've already Fusion Summoned as Syncro Material, it's worth the trouble.

Everybody wins. You're also running two copies of First of the Dragons since most of your Ojamas are Normal monsters to begin with.

The First is brutal right now, and incredibly difficult to answer. It's a worthy addition to the strategy and has remarkable synergy here. I for one can't wait to see what other crazy ideas come from Performapal Trump Witch in the future.

It's a remarkable card with a ton of utility, and I hope that we continue to see a strain of useful Fusion Monsters in the future. Any cool Trump Witch ideas you want to share?



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